Hi,
I am using a number of offscreen DC's in which I draw various elements of my final scene. I BitBlt a part of each to another DC and then finally BitBlt to the screen.
There are a large number of different scenes which the user can load and reload as the game runs.
My problem is that with each new scene loaded the memory used by the preceeding scene is not released. Every time a scene is exited the DC's are deleted and the form is closed. But the memory is still not released.
Any help would be appreciated
Thanks
Carl White
I am using a number of offscreen DC's in which I draw various elements of my final scene. I BitBlt a part of each to another DC and then finally BitBlt to the screen.
There are a large number of different scenes which the user can load and reload as the game runs.
My problem is that with each new scene loaded the memory used by the preceeding scene is not released. Every time a scene is exited the DC's are deleted and the form is closed. But the memory is still not released.
Any help would be appreciated
Thanks
Carl White