Hello everyone,
I'm building a GUI that requires a lot of thumbnails to be show on the screen. As of now I'm using PictureBoxes to draw them on the screen. But considering the worst case, I may need to draw as many as a 1000 of these thumbnails as once. Right now I'm dynamically allocating PictureBoxes as and when they are required. Each PictureBox loads a small PNG image from disc. I need them to move around and animate fluidly. This I am currently doing using timers. I've noticed an occasional lag. Do you think this is an optimum approach? Are there any alternate implementations to this?
I'm building a GUI that requires a lot of thumbnails to be show on the screen. As of now I'm using PictureBoxes to draw them on the screen. But considering the worst case, I may need to draw as many as a 1000 of these thumbnails as once. Right now I'm dynamically allocating PictureBoxes as and when they are required. Each PictureBox loads a small PNG image from disc. I need them to move around and animate fluidly. This I am currently doing using timers. I've noticed an occasional lag. Do you think this is an optimum approach? Are there any alternate implementations to this?