Direct X Multitexture per sprite/Direct Input

Gandy

New member
Joined
Aug 31, 2008
Messages
2
Programming Experience
Beginner
Hey guys, I'm getting familiar with Direct X and kind of stumbled in a road block. I have two questions of direct X that should mostly fix all my problems for now:

(1) I'm making a 2D rpg movement engine and am using Direct X's built in 2D sprite control:
VB.NET:
Sprite = New Direct3D.Sprite(D3Ddev)
Now, I'm creating a 32 by 32 sprite for each little portion of the screen which renders a lot of different textures and objects. It can get really slow, so that's where I need your guys' help. Is there a way to position multiple textures on one sprite?

(2) How do you use direct input? So far I've just been using the form's input capabilities.


Thanks,
-Gandy
 

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