Well, 've actually thought about it, but I did'nt know how many coins there could be... But now when i think about it, if i make sure that it's always one coin per "row" then i would know... So, i have a solution 
I've tried the solution now, but i got this error, and i don't know what the problem is...
Here's the code:
Public Class Form1
    Public Declare Function GetAsyncKeyState Lib "user32.dll" (ByVal vKey As Int32) As UShort
    Dim TransparentColor As Color = Color.FromArgb(255, 0, 255, 0)
    Dim pos As Point = New Point(0, 460)
    Dim Loc As String = "C:\Users\UserName\My Documents\Visual Studio 2008\Projects\Milky\Milky\bin\Milky\Front.gif"
    Dim DefLoc As String = "C:\Users\UserName\My Documents\Visual Studio 2008\Projects\Milky\Milky\bin\Milky\Front.gif"
    Dim Dir As String
    Dim Frame As Integer = 1
    Dim JumpFrame As Integer = 1
    Dim Jumpheight As Integer = 0
    Dim JumpPhase As Integer = 1
    Dim NrOfPoints As Integer = Me.Width / 10 - 1
    Dim CurrentPoint As Integer = 0
    Dim CoinLoc As String = "C:\Users\UserName\My Documents\Visual Studio 2008\Projects\Milky\Milky\bin\Coin.gif"
    Dim Coin As New Bitmap(CoinLoc)
    Public PNCP As New Point
    Dim CoinX(NrOfPoints) As Point
    Dim CoinCout As Integer = 0
    Dim CoinsPos() As Point
    Public Resources As String = "C:\Users\UserName\My Documents\Visual Studio 2008\Projects\Milky\Milky\bin\"
    Private Sub Form1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown
        If e.KeyCode = Keys.Escape Then
            Me.Close()
        End If
        If e.KeyCode = Keys.Up Then
            JumpTick.Start()
        End If
        Select Case e.KeyCode
            Case Keys.Right
                Call Walk("Right")
            Case Keys.Left
                Call Walk("Left")
            Case Keys.Down
                If Not Loc = Resources & "Milky\Dodge.gif" Then
                    pos.Y += 11
                End If
                Loc = Resources & "Milky\Dodge.gif"
        End Select
        Me.Invalidate()
    End Sub
    Private Sub Form1_KeyUp(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyUp
        If Loc = Resources & "Milky\Dodge.gif" Then
            pos.Y -= 11
        End If
        Loc = DefLoc
        Me.Invalidate()
    End Sub
    Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
        SetStyle(ControlStyles.DoubleBuffer, True)
        SetStyle(ControlStyles.AllPaintingInWmPaint, True)
        CurrentPoint = 0
        Coin.MakeTransparent(TransparentColor)
        Do Until CurrentPoint = NrOfPoints
            CoinX(CurrentPoint) = New Point(CurrentPoint * 10, 0)
            CurrentPoint += 1
        Loop
    End Sub
    Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint
        Dim bmp As New Bitmap(Loc)
        bmp.MakeTransparent(TransparentColor)
        e.Graphics.DrawImage(New Bitmap(bmp), pos)
    End Sub
    Public Sub Walk(ByVal Direction As String)
        Dim Framestr As String = CStr(Frame)
        If Not Loc = Resources & "Milky\Jump" & Framestr & ".gif" Then
            Loc = Resources & "Milky\" & "Walk" & Framestr & ".gif"
        End If
        If Direction = "Right" Then
            pos.X += 3
        ElseIf Direction = "Left" Then
            pos.X -= 3
        End If
        Me.Invalidate()
        Frame += 1
        If Frame = 5 Then Frame = 1
    End Sub
    Public Sub Jump() Handles JumpTick.Tick
        If Jumpheight > 79 Then
            JumpPhase = 2
        End If
        If JumpPhase = 1 Then
            pos.Y -= 2
            Jumpheight += 2
            Me.Invalidate()
        ElseIf JumpPhase = 2 Then
            pos.Y += 2
            Jumpheight -= 2
            Me.Invalidate()
        End If
        If Jumpheight <= 0 Then
            JumpTick.Stop()
            JumpPhase = 1
        End If
        If GetAsyncKeyState(Keys.Right) Then
            pos.X += 1
        ElseIf GetAsyncKeyState(Keys.Left) Then
            pos.X -= 1
        End If
    End Sub
    Private Sub EventTimer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles EventTimer.Tick
        Dim R As New Random
        Dim NewCoinPos As Point = New Point(CoinX(R.Next(1, NrOfPoints)))
        PNCP = NewCoinPos
        CoinsPos(CoinCout) = New Point(PNCP)              
<----------------------The Exception Helper points to this line
        CoinCout += 1
    End Sub
    Public Sub NewCoin(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint
        Try
            Dim MiniCC As Integer = 0
            For Each Point In CoinsPos
                e.Graphics.DrawImage(New Bitmap(Coin), CoinsPos(MiniCC))
                MiniCC += 1
            Next
        Catch Ex As Exception
        End Try
    End Sub
End Class
Error is: "Object reference not set to an instance of an object."  And it is pointing at line 130... I've marked it with an arrow... Does anybody know what the problem is?
Thanks for replie! 
