Hello everyone,
By the way im portuguese so , sorry for my english and im new in VB.net so sorry if i dont understand somethings.
I really need everyones help, you may think that my question is kind off easy for you , but for me its a bit hard to get it on code.
so that said , im developing a program in windows forms,acctually its a game "connect 4" my program its almost all done but i need the most important part of the code.
Ive done matrix (kind off a board where u can see save positionings, you may call it to bidemensional array) the game is 6*9. having 6 lines and 9 collums.
Im using PictureBoxes for my board .I already have a function that verifys if you can play in a certain picturebox. All the pictureboxes are in order (see below the code so
you can get it)so i think its easy for knowing were the player plays.I have 2 kinds of playing pieces, the red(PECAVERMELHA and PECAMARELA -->"its in portuguese the playing
pieces ones).
Some words in portuguese that i have in the programme.
Amarela = yellow
Vermelha= red
ganhar = Win
trancar = lock
marcardor = marker
quadro = board
So the question is how do i make a fuction or more that ill verify if it has 4 playing pieces in the horizontal , vertical and diagonal way?
I kinda know what i have to do so it would really help me if u programmers cold help me with code. :distant:
So, thank you everyone who can help me
All of our code

By the way im portuguese so , sorry for my english and im new in VB.net so sorry if i dont understand somethings.
I really need everyones help, you may think that my question is kind off easy for you , but for me its a bit hard to get it on code.
so that said , im developing a program in windows forms,acctually its a game "connect 4" my program its almost all done but i need the most important part of the code.
Ive done matrix (kind off a board where u can see save positionings, you may call it to bidemensional array) the game is 6*9. having 6 lines and 9 collums.
Im using PictureBoxes for my board .I already have a function that verifys if you can play in a certain picturebox. All the pictureboxes are in order (see below the code so
you can get it)so i think its easy for knowing were the player plays.I have 2 kinds of playing pieces, the red(PECAVERMELHA and PECAMARELA -->"its in portuguese the playing
pieces ones).
Some words in portuguese that i have in the programme.
Amarela = yellow
Vermelha= red
ganhar = Win
trancar = lock
marcardor = marker
quadro = board
So the question is how do i make a fuction or more that ill verify if it has 4 playing pieces in the horizontal , vertical and diagonal way?
I kinda know what i have to do so it would really help me if u programmers cold help me with code. :distant:
So, thank you everyone who can help me
All of our code
Public Class Form1 Public marcador, trancar(53) As Boolean Public quadro(6, 9) As PictureBox Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim i As Integer i = 0 marcador = True For i = 0 To 53 trancar(i) = False Next ' _______________________________________________________ ' | | ' |Array bidimensional colunas por linhas do Connect 4 | ' |_______________________________________________________| quadro(1, 1) = Me.PB11 quadro(1, 2) = Me.PB12 quadro(1, 3) = Me.PB13 quadro(1, 4) = Me.PB14 quadro(1, 5) = Me.PB15 quadro(1, 6) = Me.PB16 quadro(1, 7) = Me.PB17 quadro(1, 8) = Me.PB18 quadro(1, 9) = Me.PB19 quadro(2, 1) = Me.PB21 quadro(2, 2) = Me.PB22 quadro(2, 3) = Me.PB23 quadro(2, 4) = Me.PB24 quadro(2, 5) = Me.PB25 quadro(2, 6) = Me.PB26 quadro(2, 7) = Me.PB27 quadro(2, 8) = Me.PB28 quadro(2, 9) = Me.PB29 quadro(3, 1) = Me.PB31 quadro(3, 2) = Me.PB32 quadro(3, 3) = Me.PB33 quadro(3, 4) = Me.PB34 quadro(3, 5) = Me.PB35 quadro(3, 6) = Me.PB36 quadro(3, 7) = Me.PB37 quadro(3, 8) = Me.PB38 quadro(3, 9) = Me.PB39 quadro(4, 1) = Me.PB41 quadro(4, 2) = Me.PB42 quadro(4, 3) = Me.PB43 quadro(4, 4) = Me.PB44 quadro(4, 5) = Me.PB45 quadro(4, 6) = Me.PB46 quadro(4, 7) = Me.PB47 quadro(4, 8) = Me.PB48 quadro(4, 9) = Me.PB49 quadro(5, 1) = Me.PB51 quadro(5, 2) = Me.PB52 quadro(5, 3) = Me.PB53 quadro(5, 4) = Me.PB54 quadro(5, 5) = Me.PB55 quadro(5, 6) = Me.PB56 quadro(5, 7) = Me.PB57 quadro(5, 8) = Me.PB58 quadro(5, 9) = Me.PB59 quadro(6, 1) = Me.PB61 quadro(6, 2) = Me.PB62 quadro(6, 3) = Me.PB63 quadro(6, 4) = Me.PB64 quadro(6, 5) = Me.PB65 quadro(6, 6) = Me.PB66 quadro(6, 7) = Me.PB67 quadro(6, 8) = Me.PB68 quadro(6, 9) = Me.PB69 Label1.Text = ("Player's 1 turn") End Sub ' Função para verificar se onde o utilizador deu o click tem alguma peça jogada. 'Se tiver nao pode jogar, se nao tiver verifica se tem alguma por baixo se nao tiver nao deixa o jogador jogar a peça. Function verifica(ByVal x As Integer, ByVal y As Integer) As Boolean Dim i As Integer If quadro(x, y).Image Is Nothing And x = 1 Then Return True Else For i = (x - 1) To 1 Step -1 If quadro(i, y).Image Is Nothing Then Return False End If Next Return True End If End Function Function ganhar_amarelo(ByVal x As Integer, ByVal y As Integer) As Boolean End Function Function ganhar_vermelho(ByVal x As Integer, ByVal y As Integer) As Boolean End Function Private Sub PictureBox11_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles _ PB61.Click, PB62.Click, PB63.Click, PB64.Click, PB65.Click, PB66.Click, PB67.Click, PB68.Click, PB69.Click, _ PB51.Click, PB52.Click, PB53.Click, PB54.Click, PB55.Click, PB56.Click, PB57.Click, PB58.Click, PB59.Click, _ PB41.Click, PB42.Click, PB43.Click, PB44.Click, PB45.Click, PB46.Click, PB47.Click, PB48.Click, PB49.Click, _ PB31.Click, PB32.Click, PB33.Click, PB34.Click, PB35.Click, PB36.Click, PB37.Click, PB38.Click, PB39.Click, _ PB21.Click, PB22.Click, PB23.Click, PB24.Click, PB25.Click, PB26.Click, PB27.Click, PB28.Click, PB29.Click, _ PB11.Click, PB12.Click, PB13.Click, PB14.Click, PB15.Click, PB16.Click, PB17.Click, PB18.Click, PB19.Click Dim x, y As Integer Dim nome_picture As String nome_picture = sender.name x = nome_picture.Substring(2, 1) y = nome_picture.Substring(3, 1) If verifica(x, y) = True And quadro(x, y).Image Is Nothing Then If marcador = True Then Label1.Text = ("Player's 2 turn") quadro(x, y).Image = My.Resources.PECAVERMELHA ganhar_amarelo(x, y) marcador = False If quadro(1, 1).Image Is My.Resources.PECAVERMELHA And quadro(1, 2).Image Is My.Resources.PECAVERMELHA _ And quadro(1, 3).Image Is My.Resources.PECAVERMELHA And quadro(1, 4).Image Is My.Resources.PECAVERMELHA Then MsgBox("Player's 2 WIN") End If Else Label1.Text = ("Player's 1 turn") quadro(x, y).Image = My.Resources.PECAMARELA ganhar_vermelho(x, y) marcador = True If quadro(1, 1).Image Is My.Resources.PECAMARELA And quadro(1, 2).Image Is My.Resources.PECAMARELA _ And quadro(1, 3).Image Is My.Resources.PECAMARELA And quadro(1, 4).Image Is My.Resources.PECAMARELA Then MsgBox("Player's 1 WIN") End If End If End If End Sub End Class

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