Xna sprites stretched?

WebKill

Member
Joined
Apr 7, 2008
Messages
12
Programming Experience
Beginner
I'm having an odd issue using XNA; on one computer, all my sprites look fine, on another computer they are all stretched out larger that they are in the png file, and one sprite is not only twice it's size, but also stretched out vertically. I'm not defining sizes, they should all just be the size from the file; and they are the right size on one computer, but not on the other. I figure it has something to do with the computer it's self, so I was wondering if there is something I need to code for depending on the system it's being run on.
 
I don't know how XNA handles DPI but this is a common problem in .Net 1.0 and 1.1 which MS has added DPI detection and whatnot since and it all works fine.

Is there a difference in the DPI setting(s) between the two comps/consoles?
 
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