Question Utility to monitor and report/record framerate [FPS] and GPU Memory usage of any game

M1RAG3

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Jul 27, 2012
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I am looking to build a little utility that would monitor and record the framerate and GPU memory usage of any game (meaning DirectX, OpenGL, or Flash).

Basically make a custom, stripped-down version of FRAPs strictly for performance monitoring.

Also, looking to do this in VB.NET 2010. :)

Feature (Requests)

  • Auto-detect any running game (however user-specified process name would also work)
  • Auto-detect the running game's graphics API (however user-specified API would also work)
  • Display framerate / Mem usage overlayed onto game GUI (nice-to-have)
  • Record framerate / Mem usage to file per second
Format: [Timestamp (ms) - FPS - Mem Usage (MB)]
2000 - 48 - 248

How doable is this and where would I start?

Greatly appreciate any and all help!! Thanks!​
 
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