M1RAG3
New member
- Joined
- Jul 27, 2012
- Messages
- 1
- Programming Experience
- 1-3
I am looking to build a little utility that would monitor and record the framerate and GPU memory usage of any game (meaning DirectX, OpenGL, or Flash).
Basically make a custom, stripped-down version of FRAPs strictly for performance monitoring.
Also, looking to do this in VB.NET 2010.
Feature (Requests)
How doable is this and where would I start?
Greatly appreciate any and all help!! Thanks!
Basically make a custom, stripped-down version of FRAPs strictly for performance monitoring.
Also, looking to do this in VB.NET 2010.
Feature (Requests)
- Auto-detect any running game (however user-specified process name would also work)
- Auto-detect the running game's graphics API (however user-specified API would also work)
- Display framerate / Mem usage overlayed onto game GUI (nice-to-have)
- Record framerate / Mem usage to file per second
Format: [Timestamp (ms) - FPS - Mem Usage (MB)]
2000 - 48 - 248
How doable is this and where would I start?
Greatly appreciate any and all help!! Thanks!