KrazyGamer
New member
- Joined
- Nov 2, 2009
- Messages
- 1
- Programming Experience
- 3-5
I've been planning and designing a relatively small 2D side scrolling RPG, similar to Mario Bros, for about two weeks now and I;m ready to start programming.
My problem is, I'm not sure what would be the most efficient thing to use as far as graphics layering/display. I'm using Microsoft Visual Basic 2008 Express Edition. I've heard both good and bad things about Direct X as well as BltBit(sp?), but I've never used either.
The game world and levels are going to be tile-based [32x32], and I'm thinking of having 3 layers. One for the background, one for the main tiles, and one for the character/NPC's.
Which would be more efficient for this?
Thanks!
My problem is, I'm not sure what would be the most efficient thing to use as far as graphics layering/display. I'm using Microsoft Visual Basic 2008 Express Edition. I've heard both good and bad things about Direct X as well as BltBit(sp?), but I've never used either.
The game world and levels are going to be tile-based [32x32], and I'm thinking of having 3 layers. One for the background, one for the main tiles, and one for the character/NPC's.
Which would be more efficient for this?
Thanks!