Poppa Mintin
Well-known member
- Joined
- Jan 4, 2018
- Messages
- 45
- Programming Experience
- 10+
Hi,
I'm trying to run a .gif file while playing a tune.
Individually these three subroutines work properly... The file argument 'pic' is a .gif file in rescourses which runs correctly in the PictureBox. I can't find a way to stop the gif file once it's done a cycle so maybe they're not designed to be able to do that. One way to do that would be with a timer accurately set to replace the .gif file with a 'still' (All_Done.png) file.
I figured that a 'WaitToComplete' sound file could be substituted for the timer. So I tried to combine these three sub's thus:
This sub' works.... playing the tune and showing the .gif file.
But the .gif doesn't 'run', it just shows the first frame. I added the 'Me.Refresh' to try to set it running (after PictureBox1.Refresh didn't work.) but that's not the answer.
Am I missing something? Another 'Imports' maybe?
Poppa.
I'm trying to run a .gif file while playing a tune.
VB.NET:
Imports System.IO
Private Sub ShowPict(ByVal pic As String)
PictureBox1.Image = My.Resources.ResourceManager.GetObject(pic)
End Sub
Private Sub NoPict()
PictureBox1.Image = Nothing
End Sub
Private Sub PlayTune()
Dim Sound As MemoryStream
Sound = DirectCast(My.Resources.ResourceManager.GetObject("Tune"), MemoryStream)
My.Computer.Audio.Play(Sound, AudioPlayMode.WaitToComplete)
End Sub
I figured that a 'WaitToComplete' sound file could be substituted for the timer. So I tried to combine these three sub's thus:
VB.NET:
Private Sub ShowTime(ByVal pic As String)
Dim Sound As MemoryStream
PictureBox1.Image = Nothing ' Clear the pic'box. (Just in case it needs to be empty for the .gif)
PictureBox1.Image = My.Resources.ResourceManager.GetObject(pic)
Me.Refresh()
Sound = DirectCast(My.Resources.ResourceManager.GetObject("Tune"), MemoryStream)
My.Computer.Audio.Play(Sound, AudioPlayMode.WaitToComplete)
PictureBox1.Image = Nothing
PictureBox1.Image = My.Resources.ResourceManager.GetObject("All_Done")
Me.Refresh()
End Sub
But the .gif doesn't 'run', it just shows the first frame. I added the 'Me.Refresh' to try to set it running (after PictureBox1.Refresh didn't work.) but that's not the answer.
Am I missing something? Another 'Imports' maybe?
Poppa.