how do i dispose of an object when i remove it from the form's controls collection?
right now i use Me.Controls.RemoveAt(intStartSnake) to remove it, so objects are being added and removed every second, but that chews up huge amounts of memory cause even though the object isnt "on the form" it's still in memory until the game is exited
right now i use Me.Controls.RemoveAt(intStartSnake) to remove it, so objects are being added and removed every second, but that chews up huge amounts of memory cause even though the object isnt "on the form" it's still in memory until the game is exited