quddusaliquddus
Active member
- Joined
- Nov 20, 2007
- Messages
- 25
- Programming Experience
- Beginner
Hi all
,
I basically have the following code: [There's a form called Form1.vb, theres 4 timers called Timer1,Timer2,Timer3,Timer4 on the form, theres a Shockwave Flash Object called ShockPet on the form, theres four buttons: button1 has "Feed" as a caption, button2 has "Play", button3 "Sleep", Buton4 has "Restart"]
It meant to be a virtual pet.
HLevel =0 means its not hungry. The same goes for bored and sleepy.
As you can see its unfinished.
My problme is: How can i code it so that when its hungry and tells ShockPet to go to a certain frame - it doesnt tell ShockPet that its bored or sleepy?
Please help!!!
Many many thanks for your time.
Regards
Q
I basically have the following code: [There's a form called Form1.vb, theres 4 timers called Timer1,Timer2,Timer3,Timer4 on the form, theres a Shockwave Flash Object called ShockPet on the form, theres four buttons: button1 has "Feed" as a caption, button2 has "Play", button3 "Sleep", Buton4 has "Restart"]
It meant to be a virtual pet.
VB.NET:
Public Class Form1
Dim Age As New Stopwatch
Dim A As Boolean = False
Dim ALevel As Integer = 1
Dim H As Boolean = False
Dim HLevel As Integer = 0
Dim Hunger As New Stopwatch
Dim Bored As New Stopwatch
Dim B As Boolean = False
Dim BLevel As Integer = 0
Dim Sleepy As New Stopwatch
Dim S As Boolean = False
Dim SLevel As Integer = 0
Dim CurrentActivity As String
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
ShockPet.LoadMovie(0, CurDir() + "/Experiment 1.swf")
ShockPet.Stop()
Timer1.Interval = 1000
Timer2.Interval = 1000
Timer3.Interval = 1000
Timer4.Interval = 1000
Age.Start()
Hunger.Start()
Bored.Start()
Sleepy.Start()
End Sub
Private Sub Timer1_Tick(ByVal sender As Object, ByVal e As System.EventArgs) Handles Timer1.Tick
'Age
If Age.Elapsed.TotalSeconds > 1 And Age.Elapsed.TotalSeconds < 2 Then
ALevel = 1
A = False
End If
If Age.Elapsed.TotalSeconds > 20 And Age.Elapsed.TotalSeconds < 21 Then
ALevel = 2
A = False
End If
If Age.Elapsed.TotalSeconds > 30 And Age.Elapsed.TotalSeconds < 31 Then
ALevel = 3
A = False
End If
If Age.Elapsed.TotalSeconds > 40 And Age.Elapsed.TotalSeconds < 41 Then
ALevel = 4
A = False
End If
If A = False Then
Select Case ALevel
Case 1
ShockPet.GotoFrame(1)
A = True
Case 2
ShockPet.GotoFrame(2)
A = True
Case 3
ShockPet.GotoFrame(3)
A = True
Case 4
ShockPet.GotoFrame(4)
A = True
End Select
End If
End Sub
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
HLevel = 0
H = False
Hunger.Reset()
Hunger.Start()
End Sub
Private Sub Timer2_Tick(ByVal sender As Object, ByVal e As System.EventArgs) Handles Timer2.Tick
'Hunger
If Hunger.Elapsed.TotalSeconds > 1 And Hunger.Elapsed.TotalSeconds < 2 Then
HLevel = 0
H = False
End If
If Hunger.Elapsed.TotalSeconds > 5 And Hunger.Elapsed.TotalSeconds < 10 Then
HLevel = 1
H = False
End If
If Hunger.Elapsed.TotalSeconds > 10 And Hunger.Elapsed.TotalSeconds < 15 Then
HLevel = 2
H = False
End If
If Hunger.Elapsed.TotalSeconds > 15 Then
HLevel = 3
H = False
End If
If H = False Then
Select Case HLevel
Case 0
ShockPet.GotoFrame(5)
H = True
Case 1
ShockPet.GotoFrame(6)
H = True
Case 2
ShockPet.GotoFrame(7)
H = True
Case 3
ShockPet.GotoFrame(8)
H = True
End Select
End If
End Sub
Private Sub Timer3_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer3.Tick
'Bored
If Bored.Elapsed.TotalSeconds > 1 And Bored.Elapsed.TotalSeconds < 2 Then
BLevel = 0
B = False
End If
If Bored.Elapsed.TotalSeconds > 5 And Bored.Elapsed.TotalSeconds < 10 Then
BLevel = 1
B = False
End If
If Bored.Elapsed.TotalSeconds > 10 And Bored.Elapsed.TotalSeconds < 15 Then
BLevel = 2
B = False
End If
If Bored.Elapsed.TotalSeconds > 15 Then
BLevel = 3
B = False
End If
If B = False Then
Select Case BLevel
Case 0
ShockPet.GotoFrame(9)
B = True
Case 1
ShockPet.GotoFrame(10)
B = True
Case 2
ShockPet.GotoFrame(11)
B = True
Case 3
ShockPet.GotoFrame(12)
B = True
End Select
End If
End Sub
Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click
BLevel = 0
B = False
Bored.Reset()
Bored.Start()
End Sub
End Class
HLevel =0 means its not hungry. The same goes for bored and sleepy.
As you can see its unfinished.
My problme is: How can i code it so that when its hungry and tells ShockPet to go to a certain frame - it doesnt tell ShockPet that its bored or sleepy?
Please help!!!
Many many thanks for your time.
Regards
Q