lua

  1. Grayda

    Reflection 'ambiguous match' error

    For a bit of self education, I'm writing a game using XNA and using NLua for scripting. I've got three classes, clsBase (which defines the functions and subs all things in the game must be able to do), clsSprite (which is objects such as doors) and clsPlayer. The last two inherit from clsBase so...
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