drawindexedprimitives

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    Question Creating 3D XNA using DrawIndexedPrimitives

    I am relatively new to 3D (and XNA in general), and am working on my first project involving 3D. Right now, I am simply trying to make sure I understand how to draw a triangle using the DrawIndexedPrimitives method. I have been able to draw one using the following: In my override of LoadContent...
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