Hello,
I'm building a detailed physics modeling application and the known rounding errors of the floating-point data types are causing me problems. I've converted my calculations to use Decimal and things have worked out so far. However, in using the Math.Sqrt method (which takes in and returns...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.