Thanks for your reply. So, basically I can use the same code using XmlReader and XmlWriter to write to an xml file to the server once I've created a writer? What exactly is a writer and how do I use to make one?
I am new to silverlight and have spent 4-5 days trying to find an answer. But here is what I'm trying to do.
As a simple project to help me learn, I wrote a small AdLib silverlight appliction. Basically, you're asked 10 questions and the program constructs a short story from your answers...
I tried this, it will play the wav resource, but for some reason will not play the mp3 resource. I think in the past when I tried this I couldn't play no more than one file/resource at a time.
This was the solution I found that allowed me to play more that one file at the same time, but won't...
An application I'm building requires that I save a wav resource to a wav file on disk. I can do it just fine for mp3's, but when I try to save the wav resources I get "Error 1 Value of type 'System.IO.UnmanagedMemoryStream' cannot be converted to '1-dimensional array of Byte'."
The program...
I think I have finally found my solution. After reviewing this post and some long hours of searching the web, I found that it was something really simple.
Before, when I had just tried to load the resource font into memory, before the temporary file version, I realized that if the font was...
Wow, thank you so much for your help!!!
All of this is a little above my head, but I tried to do what you said, I'm thinking I missed something, here is what I have.
From Form1:
Public Class Form1
Dim MyFonts As New clsFont
Private Sub Form1_Disposed(ByVal sender As Object, ByVal e As...
Thanks for your quick reply! I had come across that article before, it worked, but I wanted to put it as part of a class to make it easier to load the fonts, but the problem I kept coming across, was that for some reason, some fonts would display and some would not.
I came across this method...
My program uses embed fonts, I had trouble getting it to work at first, but one way I was able to get it to work was to save the font from My.Resources.FontName into a temporary file and use the file to load a font into the program. But the problem I have is that when I load the program again...
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